PLAYER MANUAL

MANSION OF THE SHALLOW GROUND — COMPLETE GUIDE — v2.0

◈ Overview

Mansion of the Shallow Ground is a gothic point-and-click adventure in the tradition of Maniac Mansion and Leisure Suit Larry. You are a Commission operative sent to infiltrate the Shallow Ground — an underground community of fascinating, complicated people who have built something real in a world that doesn't want them to have it.

What you do with that information is entirely up to you.

♪ The game is best experienced with headphones. All 11 tracks are original compositions by Burn My Shallow Ground and have been matched to specific rooms and emotional beats.

Play time: 45–90 minutes for a full run. Multiple playthroughs reveal different outcomes.

◈ Controls

Mouse

  • Left click — interact with characters, objects, and the environment
  • Left click (floor) — walk to that location
  • Left click (inventory item) — select item for use (glows amber when selected)
  • Left click (object with item selected) — use the selected item on the object

Keyboard

  • Escape — close any open dialogue panel or overlay
  • U — USE verb
  • L — LOOK verb
  • T — TALK verb
  • K — TAKE verb
  • W — WALK verb

HUD Elements

  • Exposure Bar (top-left) — tracks how much the Commission knows about your true allegiances
  • Inventory (top) — 8 slots. Click an item to select it, click again to deselect
  • "Using: [item]" indicator — shows when an item is selected for use
Your character walks with a pseudo-3D perspective — figures appear larger at the front of the screen and smaller towards the back. This is intentional.

◈ The Verb System

Select a verb first, then click on what you want to use it on. The active verb is highlighted in red.

✋ USE
👁 LOOK
💬 TALK
📦 TAKE
🚶 WALK
  • USE — Use an inventory item on something, or interact with a puzzle element
  • LOOK — Examine the room or any object for a description. Click the background for a room overview.
  • TALK — Initiate dialogue with an NPC. The game enters cinematic mode: it zooms in and the characters face each other.
  • TAKE — Pick up an item from the environment
  • WALK — Walk to a location without triggering interactions

◈ Inventory

Your inventory appears across the top of the screen. You can hold up to 8 items. Hover over a filled slot to see the item's name.

Using Items on Objects

This is a proper point-and-click adventure. To use an item on an object in the world:

  1. Click the item in your inventory — it glows amber with a pulsing border
  2. A "Using: [item name]" indicator appears on screen
  3. Click the object in the game world you want to use the item on
  4. If it's the right item, the puzzle resolves. If not, you get feedback.

Click the same item again to deselect it. Items are consumed when used on the correct object.

If you click an object without selecting an item first, the game will tell you that you need something from your inventory.

Key items in the puzzle chain: Flare Gun, Aquavit, Viktor's Wrench, Leather Crop, Silicone Key Mold, Shallow Ground Manifesto, Access Card.

◈ Music

Click in the bottom-right to toggle music. Use the slider to adjust volume. Each room has a dedicated Burn My Shallow Ground track that crossfades automatically when you move between locations.

The track name appears next to the toggle button. The music was composed before the game was built — the rooms were designed to fit the songs.

◈ Room Map

[Director's Office] ↑ (code 7741) [The Library] ← needs power_restored ↑ [The Vault] ← needs Silicone Key Mold [Dressing Room]──[Hot Tub]──[The Bar]──[Corridor Alpha]──[Fetish Chamber] ↑↓ [Airlock Primary] ← YOU START HERE ↓ (Flare Gun on lock) [Boiler Room]

Rooms unlock as you progress through the puzzle chain. Some doors require specific items or flags before they open.

◈ Characters

VERA
Airlock • Ex-Commission
She defected from the Commission three years ago. She knows exactly who you are and has decided to help you anyway. She has her reasons. The code is 9473.
cis woman she/her key info
THE WARDEN
Fetish Chamber • Red Room Keeper
They run the Red Room on the most carefully maintained principles of consent in any establishment you've ever visited. They take their job very seriously. This turns out to be genuinely admirable.
non-binary they/them scene unlock
REMY
The Bar • Barkeep
Gay, French-Algerian, 23 years of quietly loving someone who is Very Bad at saying anything. He pours without charging on principle and keeps the good Aquavit for specific purposes.
gay man he/him aquavit
ELARA
Dressing Room • Performer
Pansexual, theatrical, and approximately the most genuinely kind person in the building — which she has worked very hard to hide under several layers of performance. The roses are hers.
pansexual she/her key mold
VIKTOR
Boiler Room • Engineer
Bisexual and deeply committed to not knowing it. Has maintained the Shallow Ground's boiler for fifteen years. Knows the pressure specs of every pipe. Does not know how to say the word "feelings".
bisexual he/him valve
THE DIRECTOR
Director's Office • Founder
Gender-ambiguous, silver-haired, has been expecting you. Built all of this from nothing and has been waiting three years for someone to walk in who might actually understand it. Whether you do is up to you.
gender ambiguous they/them final boss

◈ Puzzle Chain

The game has a linear-ish puzzle chain. Most steps can be approached in different orders, but you need the right items at the right time.

1
AIRLOCK PRIMARY — Talk to Vera
She gives you the lockbox code: 9473. Use the keypad with USE on the lockbox. → Flare Gun
2
CORRIDOR ALPHA — Examine graffiti
LOOK at the graffiti. Learn about Sectio Umbra. Flag: know_sectio_umbra.
3
CORRIDOR — Use Flare Gun on boiler door
Select the Flare Gun from inventory (click it), then click the heavy locked door. BANG. Flag: boiler_door_open.
4
THE BAR — Talk to Remy
Mention Sectio Umbra or follow any conversation path. → Aquavit
5
BOILER ROOM — Give Aquavit to Viktor
TALK to Viktor and choose the Aquavit dialogue option (requires Aquavit in inventory). He gets distracted. Flag: viktor_distracted.
6
BOILER ROOM — Take Viktor's Wrench
TAKE the spare wrench from the hook on the wall. → Viktor's Wrench
7
BOILER ROOM — Fix the valve
Select Viktor's Wrench from inventory (click it), then click the pressure valve. Flag: power_restored. Unlocks The Library.
8
FETISH CHAMBER — Take Leather Crop
TAKE the Leather Crop from the Red Room table. Talk to the Warden first. → Leather Crop
9
DRESSING ROOM — Get the Key Mold
Talk to Elara. USE Leather Crop on the mirror compartment. → Silicone Key Mold
10
THE LIBRARY — Read the Manifesto
Needs power_restored. TAKE Shallow Ground Manifesto. Learn the Director's safe code: 7741. → Manifesto
11
THE VAULT — Get the Access Card
USE Key Mold on vault door. TAKE Access Card. Optional: USE terminal to upload the network. → Access Card
12
DIRECTOR'S OFFICE — Confront the Director
Use code 7741 on wall safe or enter through dialogue. Your choices here determine the ending.

◈ The Commission Radio

Starting 2 minutes into play and every 8 minutes thereafter, your Commission handler radios in. You have 15 seconds to respond.

  • LIE — +Reputation. Increases commission_lies counter. 3+ lies → unlocks the secret ending.
  • TELL THE TRUTH — −Reputation. 3+ truths → Commission suspects something. Unlocks whistleblower variant.
  • SILENCE — −Reputation. −6 rep. A flag is raised. Commission becomes hostile.
The Commission system runs throughout the game and directly affects which endings are available to you. If you're going for the secret ending, lie every time.

◈ Intimate Scenes

The game includes 6 illustrated adult scenes, all with original gothic ink art. They are consensual, adult, and narratively meaningful — each one advances your understanding of a character.

  • Elara (boudoir) — Triggered via dialogue: Talk to Elara → tell her you have the crop → pursue the intimate path
  • Elara (alternate) — Via extended dialogue after she explains what attracts her
  • The Warden — Talk to Warden → reach "not_commission" or "come_back" node → "Show me"
  • Hot Tub — Enter Hot Tub room → examine → triggered via environment
  • Viktor & Remy — Talk to Viktor → discuss Remy → "I think he was talking about you"
  • The Director — Automatically shown when you enter the Director's Office

◈ All 4 Endings

ANOTHER DAY
♪ Track 01
You complete the mission. You leave with the data. The Shallow Ground doesn't survive it.
Trigger: Use Access Card at exit / choose to leave
THE GROUND HOLDS
♪ Track 03
You stay. The Commission will come eventually. But not tonight.
Trigger: Director dialogue → choose to stay
MINE TYME HATH COME
♪ Track 02
You upload the network, making the Shallow Ground public. They cannot erase what the world can see.
Trigger: Upload at vault terminal + Director dialogue
MY LAST DANCE ◈ SECRET
♪ Track 11
You lied to the Commission every time, uploaded the network, and stayed. The Director hands you a key. You're a founding member now.
Requires: 3+ Commission lies + network_uploaded + player_chose_stay

◈ Hints & Tips

  • LOOK at everything. The observation text is part of the story.
  • Vera appears in the Airlock for a limited time. Talk to her before she leaves.
  • The Warden's dialogue has an easy and a hard path to the Leather Crop. The easy path is through Vera.
  • Viktor will not hand over the wrench willingly. You need to distract him first.
  • The Library is locked until power is restored. Restore power before you need the Manifesto.
  • The hot tub is purely optional — but "My Last Dance" is worth hearing.
  • For the secret ending: lie to the Commission every single time.
  • The Director's office plays differently based on flags accumulated throughout the game.

◈ Save & Load

The game auto-saves whenever a significant state change occurs (item collected, flag set, room entered). Progress is stored in your browser's localStorage.

Continue a Saved Game

When you reload the page, the splash screen shows [ NEW GAME ] and [ CONTINUE ] buttons. The CONTINUE button shows your current room, items collected, and rooms visited.

Reset Your Save

Three ways to start fresh:

  • ⟲ Reset button — bottom-left of the game screen, next to "? Manual". Confirms before wiping.
  • [ delete save ] — on the splash screen below the CONTINUE button
  • [ NEW GAME ] — on the splash screen (clears save and starts fresh)
⚠ If puzzles seem to solve themselves, your save may have stale flags from a previous playthrough. Use ⟲ Reset to start clean.

◈ Music — Burn My Shallow Ground

All 11 tracks in the game are original compositions by Burn My Shallow Ground — a gothic industrial metal project that transcends genre boundaries with dark, emotionally resonant soundscapes. Each track was selected for a specific room and emotional register. The game's narrative was partly shaped by listening to the tracks first.

01
Another Day
Red Room / Escape ending
02
Mine Tyme Hath Come
Director's Office / Transcend ending
03
Burn My Shallow Ground
Corridor Alpha / Stay ending
04
My Fight Begins
Boiler Room
05
Dusk
Airlock Primary (opening)
06
My Own Mare
The Bar
07
To An End
The Library
08
Sleepless
Dressing Room
09
Despair
The Vault
10
Frantic
Escape sequence
11
My Last Dance
Hot Tub / Secret ending ◈